PolyFish

Beer and zombies

PolyFish looks like a peaceful little ocean. It started as beer yeast that behaved unnervingly like the zombies from a game I'd worked on.

A PolyFish underwater scene, low-poly origami-style fish in teal and tan drifting over a sandy seabed with green kelp and light rays from the surface.

PolyFish looks like a peaceful little ocean. It started with beer and zombies.

I had worked on a couple of zombie apocalypse games, and I was also a homebrewer who almost went pro. At some point those two stopped feeling separate, because yeast in a lot of ways felt like zombies. A yeast cell eats sugar, which makes another yeast, which moves to the next food source, which makes more yeast. Rapid population boom, then bust as they drift to the bottom. A zombie moves at its target until the target is eaten, then moves to the next one. Same loop.

So I built a little sim of it, and the thing that surprised me was that I didn’t need avoidance behaviors at all. No steering, no flocking, none of the code you would normally reach for. They were physics objects that couldn’t interpenetrate, so when they crowded a scrap of food they bounced off each other, and it read like they were fighting to eat. I got the behavior for free out of the physics instead of out of anything I wrote.

That was awesome, but a fermentation experience is not the VR thing I wanted to build.

What I wanted was the ocean. I love marine life and I love scuba diving, and some folks are never going to get to hang out on the ocean floor. So I took the same loop and aimed it at a stylized version of that, somewhere you could watch small changes have a big impact. Swap the yeast for fish, the sugar for kelp, the tank for a sea.

An attendee at the 2014 meetup wearing a VR headset, experiencing the early PolyFish underwater scene
Someone meeting PolyFish for the first time, in a headset. Lower-poly than it is now, and my dad’s narration was already running over it.
A wide panoramic photo of the 2014 Austin VR meetup at The North Door, with PolyFish projected on a large screen while attendees watch
The North Door, Austin, December 2014. The headset mirrored its display back then, so the same thing could run on the big screen at once.

Open PolyFish on the live site ↗


all PolyFish updates